PlayMaker is a visual scripting plugin for the Unity3D game engine, that allows individuals to make games, and game prototypes without having any knowledge of coding/scripting.
I spent the last few days learning the basics of PlayMaker, which basically involved learning how to create a finite state machine (FSM), of which programs are made up of. Games are often made up of multiple scripts/programs, and therefore, multiple FSMs.
An FSM can be described as a clearly defined group of states that an object can occupy, (http://unitygems.com/fsm1/).
PlayMaker FSMs are made up of:
To learn PlayMaker, I went through the tutorial videos created by Christopher Orth, which can be found at: http://www.hutonggames.com/tutorials_game_design_with_playmaker.php
I spent the last few days learning the basics of PlayMaker, which basically involved learning how to create a finite state machine (FSM), of which programs are made up of. Games are often made up of multiple scripts/programs, and therefore, multiple FSMs.
An FSM can be described as a clearly defined group of states that an object can occupy, (http://unitygems.com/fsm1/).
PlayMaker FSMs are made up of:
- States - state occupied by a game object at any given time,
- Events - made up of one or more actions which take place during the transition from one state to another,
- Variables - a named container to hold values.
To learn PlayMaker, I went through the tutorial videos created by Christopher Orth, which can be found at: http://www.hutonggames.com/tutorials_game_design_with_playmaker.php