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PlayMaker for Unity

23/11/2013

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PlayMaker is a visual scripting plugin for the Unity3D game engine, that allows individuals to make games, and game prototypes without having any knowledge of coding/scripting. 
I spent the last few days learning the basics of PlayMaker, which basically involved learning how to create a finite state machine (FSM), of which programs are made up of. Games are often made up of multiple scripts/programs, and therefore, multiple FSMs. 
An FSM can be described as a clearly defined group of states that an object can occupy, (http://unitygems.com/fsm1/). 
PlayMaker FSMs are made up of: 
  • States - state occupied by a game object at any given time, 
  • Events - made up of one or more actions which take place during the transition from one state to another,
  • Variables - a named container to hold values. 
A little more info on these elements of FSM in PlayMaker can be found at https://hutonggames.fogbugz.com/default.asp?W133.

To learn PlayMaker, I went through the tutorial videos created by Christopher Orth, which can be found at: http://www.hutonggames.com/tutorials_game_design_with_playmaker.php
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