Spent some time looking into creating particle effects in Unity. Found some tutorials on how to get started. A bunch of good video tutorials can be found on Youtube. Here's a start.
There are two ways of creating a particle system within Unity. Firstly, by using the old Legacy particle system, and secondly, by using Unity's newer Shuriken particle system.
The Legacy particle system is made up of components that have been used to create particle effects prior to the release of Unity 3.5. The components that make up the Legacy particle system include:
The Shuriken particle system conveniently combines the three aforementioned components into a single components, with all the necessary channels to modify the emission, animation, and rendering of particles. You can find out more about the Shuriken particle system here.
And yet another good guide can be found at 3D Game Engine Programming, here.
There are two ways of creating a particle system within Unity. Firstly, by using the old Legacy particle system, and secondly, by using Unity's newer Shuriken particle system.
The Legacy particle system is made up of components that have been used to create particle effects prior to the release of Unity 3.5. The components that make up the Legacy particle system include:
- Particle Emitter component
- Particle Animator component
- Particle Renderer component
The Shuriken particle system conveniently combines the three aforementioned components into a single components, with all the necessary channels to modify the emission, animation, and rendering of particles. You can find out more about the Shuriken particle system here.
And yet another good guide can be found at 3D Game Engine Programming, here.