I will be undertaking some independent research within the field of video games, as part of my course in game development at AIE Sydney. This research will involve looking into destructible objects/environments within games, as well as the vfx used to simulate explosions, fire, and debris and dust.
The main objective of the research is to learn the methods used in creating destructible objects for games, and to implement these methods myself to create a destructible environment within a game engine. I would also like to tackle vfx for destructible objects, and what particle effects could be added to enhance the destruction of the objects.
I will be looking at how destructible objects, (and particle effects), can be created within two engines, Unity and UDK, (using in-engine tools). But I will also try looking into CryEngine, and hopefully Source Engine too. I will also look into how a destructible object would be created in Maya first, then exported to an engine.
The culmination of this research project is intended to be a playable destructible environment level, and possibly written tutorials on how to create destructible objects within Maya, and the different game engines.
The main objective of the research is to learn the methods used in creating destructible objects for games, and to implement these methods myself to create a destructible environment within a game engine. I would also like to tackle vfx for destructible objects, and what particle effects could be added to enhance the destruction of the objects.
I will be looking at how destructible objects, (and particle effects), can be created within two engines, Unity and UDK, (using in-engine tools). But I will also try looking into CryEngine, and hopefully Source Engine too. I will also look into how a destructible object would be created in Maya first, then exported to an engine.
The culmination of this research project is intended to be a playable destructible environment level, and possibly written tutorials on how to create destructible objects within Maya, and the different game engines.