As mentioned in an earlier post, there are a number of tools/plugins/scripts available for the creation of destructible objects using Maya. These tools allow for the creation of fractured assets, and to simulate their destruction, which can then be utilised in a game engine. Some of these tools include:
- DMM Plug-in by Pixelux
- Ninja Fracture (Ninja Dojo)
- Pulldownit by Thinkinetic
- Fracture FX
- Ruins, and Ruins_Slit