Created a White Paper detailing how to cretae a destructible object in Unity using PlayMaker. Also used in the creation of the destructible asset were Maya, Ninja Fracture, and the Shuriken Particle System (Unity). The White Paper can be downloaded here.
PlayMaker is a visual scripting plugin for the Unity3D game engine, that allows individuals to make games, and game prototypes without having any knowledge of coding/scripting.
I spent the last few days learning the basics of PlayMaker, which basically involved learning how to create a finite state machine (FSM), of which programs are made up of. Games are often made up of multiple scripts/programs, and therefore, multiple FSMs.
An FSM can be described as a clearly defined group of states that an object can occupy, (http://unitygems.com/fsm1/).
PlayMaker FSMs are made up of:
To learn PlayMaker, I went through the tutorial videos created by Christopher Orth, which can be found at: http://www.hutonggames.com/tutorials_game_design_with_playmaker.php