As well as the third party plugins mentioned in the previous post, Maya also has it's own "Create Shatter" tool, (found in the Dynamics menu set, under the Effects menu), which can also be used to create pre-fractured assets. However, it is only part of the solution, as other tools will need to be used to simulate the destruction of the asset.
As mentioned in an earlier post, there are a number of tools/plugins/scripts available for the creation of destructible objects using Maya. These tools allow for the creation of fractured assets, and to simulate their destruction, which can then be utilised in a game engine. Some of these tools include: