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Prototyping Week 3

21/6/2013

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We are well underway prototyping for week 3. The team has chosen to remain together for the rest of the year, right through prototyping, and on into the final game project. The team name remains Team FreeFall at this point in time, and I don't see it changing as there is no real need for it. Just to re-hash, the team consists of: 3 programmers; Tom Mulray, Joe Stephens, and Peter Chui, and 6 artists; Danny Pham, Matt Taylor, Kate Lyons, Rhett Mason, Dave Sparrow, and myself.
We started thinking about this weeks prototype game with a view towards the final game we would like to make. The game we are looking at making is an action-strategy game, with the setting being in space. The player takes control of a mercenary-type spacecraft that must strategically seize control of an entire sector of planets in order to push back an opposing force of automatons, that has already gained a foothold in the sector. The player will be able to build barracks, and defense structures on captured planets, and barracks in-turn will spawn ai controlled bots that will fight for the player. The player will also be able to fly around the sector with their spacecraft and both attack and defend as they see fit.
For the prototype this week, the programmers are concentrating on getting the ai mechanics for the bots working satisfactorily.For the artists, this has meant producing a simple level for the programmers to use in engine to get a better visualisation of the game. The artists are also well underway producing concepts for the game as a whole. Some of these concepts include: Map Layout, Defense structures, Spacecraft, Planets, GUI. Below are some concepts I have worked on so far:  
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