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Prototyping Week 1 (going into Week 2)

10/6/2013

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My team finished our first prototype game last week, and presented it to the tutors and other students on Friday.
The prototype game was named ColourFall, in which a scientist is testing out a new forcefield-generating device that allows him to generate different coloured forcefields to pass through lasers of different colour.
It was great to see how much of our game design ideas actually got implemented into the prototype, thanks mainly to our great team of programmers, which includes Tom Mulray, Peter Chui, and Joe Stephens. On the art side of things, we got out some good concepts, with the highlight being Danny Pham's Zbrush sculpt of the falling scientist. We were also able to get some simple art assets into the prototype, which vastly improved the prototype's "likeability" factor. 
Below is an initial mock-up of the game that was put together by Danny Pham using Maya:
Here are some of the concepts I created for the prototype game:
I will get a webplayer version of the prototype up and running soon! In the meantime, please feel free to download the game prototype (below in a zipped file), and give it a go. Would love to here your comments. 
Looking forward to this second week of prototyping. Unfortunately we will only have Thursday and Friday to work on this prototype, as we miss out on Wednesday due to the Queen's Birthday public holiday today. It would also be a lot simpler to stay in the same team, due to the reduced time to get this prototype out. But it would be good to move to another group, if only to work with new people.
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