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Post Week 2 of Game Prototyping

20/6/2013

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Apologies for the late update on prototyping for week 2. Our prototype for week 2 was somewhat less of a success in my eyes than the previous ColourFall prototype, although the programmers did get some awesome ai mechanics working. This prototype game, which we named Harken, involved a child trying to find their way to the exit of a haunted house, while being chased by monsters and ghosts. On the art side of things, we got some basic models for the child, and two enemies, (a goblin and a ghost), into the game, as well as an awesome haunted house level created by Matt Taylor. The child and goblin were made by Rhett Mason, (one of three new additions to our team). I was responsible for modelling the ghost, which you can see below:
As well as Rhett, our group has included two more artists. They are Kate Lyons and Dave Sparrow. Unfortunately Roman Sorochinsky was "let go" from the team on account of him not turning up for the entire Friday of week 1.
A disadvantage of this second week of prototyping was that we missed out on the Wednesday, due to the Queen's B'day public holiday. It meant we only had Thursday, and Friday to work on the prototype. We still made a decent attempt at getting a game prototype out, and I believe the team as a whole was quite content with what was achieved.
Below is a copy of the prototype game Harken, available for download:
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