Sin - Game Character Animations
Initial idle, walk, and run animations created for the main character of a forthcoming title by Chaos Theory Games. Character created and rigged by Nicholas King.
Locklan - Game Character Animations - Knockout
Initial animations created for the pre-alpha prototype of the PvP battle arena game Knockout. Character created by Rhett Mason, and rigged by Alex Massaioli.
Natz'n'Boltz Character Animations
The following animations were created for the game project Natz & Boltz.
3D Game Character - Goblin
I created this goblin game character during a college project in which we were required to make an animated game character, and execute those animations within a game engine (Unity 4) environment. Zbrush was used to sculpt and texture the goblin, while Maya was used for rigging and animation.
See more of my 3D characters.
See more of my 3D characters.